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1. Ore Size Normalization - in Player Features and Ideas Discussion [original thread]
I think this is a good idea. One other comment though. If there is a way to do away with batch sizes, it would probably reduce the amount of items the DB would have to track. Every refiner has some left over that is annoying and kinda pointless.
- by Nairb Ecrep - at 2009.12.30 07:09:00
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2. Feedback for the Ore Prospecting Upgrades - in Player Features and Ideas Discussion [original thread]
Originally by: Pan Dora Even the issue being real you cant just make a topic in feature and ideias, get a couple of answers and request a 'oficial answer' from CCP. Instead make the topic in assembly hall, collect a ****load of thumbs ups...
- by Nairb Ecrep - at 2009.12.25 05:37:00
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3. Feedback for the Ore Prospecting Upgrades - in Player Features and Ideas Discussion [original thread]
*Crickets* Any kind of feedback from CCP (or anyone else) would be much appreciated...
- by Nairb Ecrep - at 2009.12.23 19:34:00
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4. Feedback for the Ore Prospecting Upgrades - in Player Features and Ideas Discussion [original thread]
Can we get some kind of official reply to this, so we know where we stand?
- by Nairb Ecrep - at 2009.12.23 04:41:00
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5. Feedback for the Ore Prospecting Upgrades - in Player Features and Ideas Discussion [original thread]
Here is another idea, what if you had more than 1 belt spawn per upgrade, like you did with anolamies? If 2 small belts appears for level 1, then 3 small and 2 medium for level 2, then 4 small, 3 medium, 2 large and so on. So each new level of upg...
- by Nairb Ecrep - at 2009.12.22 03:33:00
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6. Feedback for the Ore Prospecting Upgrades - in Player Features and Ideas Discussion [original thread]
I've posted a thread in here the other day complaining about the upgradable belts. Rather than just complain, I wanted to provide some feedback as to why I think it needs to be looked at. You did some math regarding the isk per hour for the pirat...
- by Nairb Ecrep - at 2009.12.22 02:57:00
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7. CCP Lied to us about Hidden Belts? - in Player Features and Ideas Discussion [original thread]
Originally by: Terminal Insanity Edited by: Terminal Insanity on 20/12/2009 17:59:39 1) devBLOG, AKA: not the game manual. 2) the hidden belts do respawn after you mine them out. There was a bug that stopped the belts, as well as comba...
- by Nairb Ecrep - at 2009.12.21 05:31:00
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8. CCP Lied to us about Hidden Belts? - in Player Features and Ideas Discussion [original thread]
Originally by: Terra Mikael Originally by: Nairb Ecrep Is there any reason why they can't respawn after DT as suggested in the dev blog? I don't mean to be condescending, but I mined for about a day or so two years ago and even...
- by Nairb Ecrep - at 2009.12.20 15:56:00
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9. CCP Lied to us about Hidden Belts? - in Player Features and Ideas Discussion [original thread]
Is there any reason why they can't respawn after DT as suggested in the dev blog?
- by Nairb Ecrep - at 2009.12.20 06:42:00
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10. CCP Lied to us about Hidden Belts? - in Player Features and Ideas Discussion [original thread]
Edited by: Nairb Ecrep on 19/12/2009 16:18:00 I do want to say, that I'm not pointing the finger at one group in particular at CCP, because ultimately I have no idea who is actually reponsible for this. Having worked at a company, I can unders...
- by Nairb Ecrep - at 2009.12.19 16:16:00
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11. CCP Lied to us about Hidden Belts? - in Player Features and Ideas Discussion [original thread]
Edited by: Nairb Ecrep on 19/12/2009 06:01:10 Come to Geminate, we got plenty of PVP for ya... Oh, and thanks for the constructive post!
- by Nairb Ecrep - at 2009.12.19 06:01:00
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12. CCP Lied to us about Hidden Belts? - in Player Features and Ideas Discussion [original thread]
Edited by: Nairb Ecrep on 19/12/2009 04:55:49 If you look at page 6 of this thread: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1211774&page=6 Apparently the asteroid belts that we were told would respawn everyday, aren't going...
- by Nairb Ecrep - at 2009.12.19 04:55:00
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